在本文中,我们报告了我们提交给文献综述的多文章摘要(MSLR)共享任务。具体而言,我们通过以多种方式将全球关注对重要的生物医学实体放置在生物医学领域中。我们分析了23个结果模型的输出,并报告了与存在额外的全球注意力,训练步骤的数量和输入配置有关的结果中的模式。
translated by 谷歌翻译
我们介绍了第一项经验研究,研究了突发性检测对意向检测和插槽填充的下游任务的影响。我们对越南人进行了这项研究,这是一种低资源语言,没有以前的研究,也没有公共数据集可用于探索。首先,我们通过手动添加上下文不满并注释它们来扩展流利的越南意图检测和插槽填充phoatis。然后,我们使用强基线进行实验进行实验,以基于预训练的语言模型,以检测和关节意图检测和插槽填充。我们发现:(i)爆发对下游意图检测和插槽填充任务的性能产生负面影响,并且(ii)在探索环境中,预先训练的多语言语言模型XLM-R有助于产生更好的意图检测和插槽比预先训练的单语言模型phobert填充表演,这与在流利性环境中通常发现的相反。
translated by 谷歌翻译
跨不同边缘设备(客户)局部数据的分布不均匀,导致模型训练缓慢,并降低了联合学习的准确性。幼稚的联合学习(FL)策略和大多数替代解决方案试图通过加权跨客户的深度学习模型来实现更多公平。这项工作介绍了在现实世界数据集中遇到的一种新颖的非IID类型,即集群键,其中客户组具有具有相似分布的本地数据,从而导致全局模型收敛到过度拟合的解决方案。为了处理非IID数据,尤其是群集串数据的数据,我们提出了FedDrl,这是一种新型的FL模型,它采用了深厚的强化学习来适应每个客户的影响因素(将用作聚合过程中的权重)。在一组联合数据集上进行了广泛的实验证实,拟议的FEDDR可以根据CIFAR-100数据集的平均平均为FedAvg和FedProx方法提高了有利的改进,例如,高达4.05%和2.17%。
translated by 谷歌翻译
Modern deep neural networks have achieved superhuman performance in tasks from image classification to game play. Surprisingly, these various complex systems with massive amounts of parameters exhibit the same remarkable structural properties in their last-layer features and classifiers across canonical datasets. This phenomenon is known as "Neural Collapse," and it was discovered empirically by Papyan et al. \cite{Papyan20}. Recent papers have theoretically shown the global solutions to the training network problem under a simplified "unconstrained feature model" exhibiting this phenomenon. We take a step further and prove the Neural Collapse occurrence for deep linear network for the popular mean squared error (MSE) and cross entropy (CE) loss. Furthermore, we extend our research to imbalanced data for MSE loss and present the first geometric analysis for Neural Collapse under this setting.
translated by 谷歌翻译
Diabetic Retinopathy (DR) is a leading cause of vision loss in the world, and early DR detection is necessary to prevent vision loss and support an appropriate treatment. In this work, we leverage interactive machine learning and introduce a joint learning framework, termed DRG-Net, to effectively learn both disease grading and multi-lesion segmentation. Our DRG-Net consists of two modules: (i) DRG-AI-System to classify DR Grading, localize lesion areas, and provide visual explanations; (ii) DRG-Expert-Interaction to receive feedback from user-expert and improve the DRG-AI-System. To deal with sparse data, we utilize transfer learning mechanisms to extract invariant feature representations by using Wasserstein distance and adversarial learning-based entropy minimization. Besides, we propose a novel attention strategy at both low- and high-level features to automatically select the most significant lesion information and provide explainable properties. In terms of human interaction, we further develop DRG-Net as a tool that enables expert users to correct the system's predictions, which may then be used to update the system as a whole. Moreover, thanks to the attention mechanism and loss functions constraint between lesion features and classification features, our approach can be robust given a certain level of noise in the feedback of users. We have benchmarked DRG-Net on the two largest DR datasets, i.e., IDRID and FGADR, and compared it to various state-of-the-art deep learning networks. In addition to outperforming other SOTA approaches, DRG-Net is effectively updated using user feedback, even in a weakly-supervised manner.
translated by 谷歌翻译
In this work, we propose a new approach that combines data from multiple sensors for reliable obstacle avoidance. The sensors include two depth cameras and a LiDAR arranged so that they can capture the whole 3D area in front of the robot and a 2D slide around it. To fuse the data from these sensors, we first use an external camera as a reference to combine data from two depth cameras. A projection technique is then introduced to convert the 3D point cloud data of the cameras to its 2D correspondence. An obstacle avoidance algorithm is then developed based on the dynamic window approach. A number of experiments have been conducted to evaluate our proposed approach. The results show that the robot can effectively avoid static and dynamic obstacles of different shapes and sizes in different environments.
translated by 谷歌翻译
This study proposes an approach for establishing an optimal multihop ad-hoc network using multiple unmanned aerial vehicles (UAVs) to provide emergency communication in disaster areas. The approach includes two stages, one uses particle swarm optimization (PSO) to find optimal positions to deploy UAVs, and the other uses a behavior-based controller to navigate the UAVs to their assigned positions without colliding with obstacles in an unknown environment. Several constraints related to the UAVs' sensing and communication ranges have been imposed to ensure the applicability of the proposed approach in real-world scenarios. A number of simulation experiments with data loaded from real environments have been conducted. The results show that our proposed approach is not only successful in establishing multihop ad-hoc routes but also meets the requirements for real-time deployment of UAVs.
translated by 谷歌翻译
We introduce an approach for the answer-aware question generation problem. Instead of only relying on the capability of strong pre-trained language models, we observe that the information of answers and questions can be found in some relevant sentences in the context. Based on that, we design a model which includes two modules: a selector and a generator. The selector forces the model to more focus on relevant sentences regarding an answer to provide implicit local information. The generator generates questions by implicitly combining local information from the selector and global information from the whole context encoded by the encoder. The model is trained jointly to take advantage of latent interactions between the two modules. Experimental results on two benchmark datasets show that our model is better than strong pre-trained models for the question generation task. The code is also available (shorturl.at/lV567).
translated by 谷歌翻译
2048 is a single-player stochastic puzzle game. This intriguing and addictive game has been popular worldwide and has attracted researchers to develop game-playing programs. Due to its simplicity and complexity, 2048 has become an interesting and challenging platform for evaluating the effectiveness of machine learning methods. This dissertation conducts comprehensive research on reinforcement learning and computer game algorithms for 2048. First, this dissertation proposes optimistic temporal difference learning, which significantly improves the quality of learning by employing optimistic initialization to encourage exploration for 2048. Furthermore, based on this approach, a state-of-the-art program for 2048 is developed, which achieves the highest performance among all learning-based programs, namely an average score of 625377 points and a rate of 72% for reaching 32768-tiles. Second, this dissertation investigates several techniques related to 2048, including the n-tuple network ensemble learning, Monte Carlo tree search, and deep reinforcement learning. These techniques are promising for further improving the performance of the current state-of-the-art program. Finally, this dissertation discusses pedagogical applications related to 2048 by proposing course designs and summarizing the teaching experience. The proposed course designs use 2048-like games as materials for beginners to learn reinforcement learning and computer game algorithms. The courses have been successfully applied to graduate-level students and received well by student feedback.
translated by 谷歌翻译
Automatically estimating 3D skeleton, shape, camera viewpoints, and part articulation from sparse in-the-wild image ensembles is a severely under-constrained and challenging problem. Most prior methods rely on large-scale image datasets, dense temporal correspondence, or human annotations like camera pose, 2D keypoints, and shape templates. We propose Hi-LASSIE, which performs 3D articulated reconstruction from only 20-30 online images in the wild without any user-defined shape or skeleton templates. We follow the recent work of LASSIE that tackles a similar problem setting and make two significant advances. First, instead of relying on a manually annotated 3D skeleton, we automatically estimate a class-specific skeleton from the selected reference image. Second, we improve the shape reconstructions with novel instance-specific optimization strategies that allow reconstructions to faithful fit on each instance while preserving the class-specific priors learned across all images. Experiments on in-the-wild image ensembles show that Hi-LASSIE obtains higher quality state-of-the-art 3D reconstructions despite requiring minimum user input.
translated by 谷歌翻译